Gaming & Entertainment

The loop first. The polish later.

We build the mechanics, not just the UI. Put a playable build in testers' hands in 10 days, at about 20% of what a traditional human team would cost, and find out if players come back tomorrow. When they do, we grow it on the same code.

Featured project

Arcade cabinets,
from game code to bill acceptor.

Redplum Games needed skill game cabinets that are fun to play and impossible to tamper with. We built the games, the encrypted Ubuntu kiosk they run on, the integration with bill acceptors, printers and IO boards, and the app that validates every ticket.

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Redplum skill games shown on cabinet screens
Gaming & Entertainment

Redplum Games

Skill game cabinets, from the game code down to the bill acceptor.

1.5M games played every month

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24
Skill games
1000+
Machines deployed
5
US states
6
Redemption kiosk models
More gaming work

Walls that play back.
Worlds worth exploring.

Redplum Connect earnings dashboard
Field Operations

Redplum Connect

Route management for collection agents, with every machine and kiosk live on one dashboard.

In daily use for 4 years

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Children playing an Immerzio projected wall game
Gaming & Entertainment

Immerzio

Interactive wall and floor games for arcades and play zones, played with nothing but movement.

25+ motion games, live for 3 years

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Ved: Journey Beyond the Cube key art
Gaming

Ved: Journey Beyond the Cube

A 3D puzzle adventure drawn from Indian mythology, built in Unity, with a demo on Steam.

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What we build

Three product types.
One goal: players who come back.

Start with the smallest build that proves the loop. Then grow it on the same code.

01

Unity Games

2D and 3D games in Unity, from design doc to App Store or Steam release. Physics, asset pipelines, scenes and performance handled.

02

Gamification Platforms

Points, badges, levels and challenges wired into your product: the data model, the rule engine, the event hooks and the UI.

03

Engagement and Reward Systems

Daily streaks, loyalty tiers, referral mechanics and push pipelines. The backend that drives retention, built to hold as players grow.

Domain Skills

We speak the language of engagement design.

Every game and gamification build hardens reusable Skills inside Redplum Delivery OS™: loop templates, leaderboard primitives and reward patterns. We bring them in on day one, so your 10 days go to what makes your game different.

  • Unity
  • Engagement loops
  • Leaderboard systems
  • Reward mechanics
  • Player analytics
  • Progression systems
  • Quality Agent reviews every commit, so a fast build doesn't break the builds already live.
  • Ops Agent writes your daily progress report, with a playable build to check.
  • Domain Skills bring tested streak, reward and progression patterns.
  • MCP connectors wire the agents into your real stack, from the Unity project to the analytics pipeline.
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Not ready for an estimate?

Start with loops
that already work.

The same streak, reward and progression patterns we bring into every build, as templates you can adapt to your game or product today.

Free · Gaming starter kit

Engagement-loop templates

  • Streak and recovery loops
  • Reward and XP structures
  • Progression and unlock gates

Email only. No spam, no sales call.

Your Gaming idea.
Playable in 10 days.

Describe what you want to build and we'll email you a ballpark timeline and cost within minutes. If the numbers work, we start building.

Get my ballpark estimate →

Rough estimate. No sales call. No commitment.