
Redplum Games
Skill game cabinets, from the game code down to the bill acceptor.
1.5M games played every month
See the project →Streaks, rewards and leaderboards, built in Unity or for the web by engineers who understand pacing. A playable MVP in 10 days, at about 20% of what a traditional human team would cost.

Skill game cabinets, from the game code down to the bill acceptor.
1.5M games played every month
See the project →
Interactive wall and floor games for arcades and play zones, played with nothing but movement.
25+ motion games, live for 3 years
See the project →
A gamified learning management system for corporates, with enterprise-grade security.
First version in 15 days
See the project →Put it in front of players, a pilot client or an investor, and watch whether they come back tomorrow.
The primary action and reward cycle, built in Unity or as a web-native system, playable and tunable before anything else gets layered on.
Points, badges, streaks and leaderboards as configurable systems. Your team adjusts reward schedules without a code deploy.
A shareable build plus structured playtest notes on pacing, reward feel and progression edge cases.
We map player motivation, define the core loop and lock the reward schedule before code. You own the design doc.
The main action and reward cycle goes in first, in Unity or on the web, so you can feel it early.
Streaks, badges, leaderboards and economies, built as config so your team can run experiments.
Structured playtests catch pacing issues, flat rewards and holes in progression logic before players do.
Game projects drift when reward tuning never ends. Redplum Delivery OS™ keeps every phase time-boxed, every commit reviewed and every risk visible early.
Habits, learning and behaviour change are engagement problems. We bring game engineering wherever they show up.
Standalone games and live-service titles, with loops built for day 30, not just day 1.
Explore → HealthTechHabit formation and adherence loops that keep patients on track between visits.
Explore → EdTechLearning streaks, badges and XP systems that reward real progress.
Explore →The Gaming starter kit gives you the engagement-loop templates we start from, ready to adapt to your game or product.
Email only. Yours to keep, call or no call.
Describe the game or the engagement problem and we'll email you a ballpark timeline and cost within minutes. If the numbers work, we start building.
Get my ballpark estimate →Rough estimate. No sales call. No commitment.